Deep Ink

A responsive web app helping tattoo customers design unregrettable tattoos.

Deep Ink hero image

My Roles

  • Researcher
  • UX Designer
  • UI Designer

Tools

  • Adobe XD
  • Optimal Workshop
  • Usability Hub
  • Google Sheets
  • Pen & Paper
  • MindMup
  • Keynote

Duration

6 months

Product demo

Executive Summary

Context

A massive 36% of 18–25 year olds and 40% of 26–40 year olds in the U.S. have at least one tattoo. Yet, a surprising 17% of tattoo owners feel some regret.

Assumptions

  • Pain - a cause for regret.
  • Cultural/ancestral tattoos are unregrettable.

Goal

Design a responsive web app that reduces regret for tattoo customers.

Methods

  • Customer Interviews
  • Customer Surveys
  • Customer Card Sorting
  • Usability Testing

Summary of Learnings

My Process

My process

Table of Contents

  1. Research
    • Competitor Analysis
    • Customer Interviews
    • Customer Surveys
  2. Point of View
    • Personas
    • Journey Maps
  3. Architecture
    • Task Analysis & User Flows
    • Site Maps
    • Card Sorts
  4. Design
    • Wireframes
    • Interactive Prototypes
  5. Usability Testing
  6. Iterations & Justifications
  7. Conclusion & Reflections
  8. Final Mockups

Research

Competitor Analysis

I began my research with a competitor analysis, getting familiar with what products might be offering solutions to tattoo regret. I conducted a UX analysis of Tattoodoo and Ink Hunter, evaluating their usability based on their advertised primary features.

Tattoodo App Store displayTattoodo screensInk Hunter App Store displayInk Hunter screen shots

Key takeaways from analyzing Tattoodo

Customer Interviews

I conducted 5 interviews to better understand the problem space. This involved identifying customer needs, context, pain points. Analyzing this data would help me glean insights into solutions.

Someone being interviewed

Research Goals

Recruiting

Organizing the Data

I made a profile of each interviewee, organizing and consolidating my notes into four categories: Behaviors & Attitudes, Needs & Goals, Frustrations, and Useful Quotes/Facts.

Interview notes

Theme Analysis

I created affinity maps to find themes in the qualitative data and gain insight into possible product features.

Key Takeaways

  • Users want to personally connect with their artist
  • Users want to be able to refine their image searches more effectively and not feel overwhelmed by irrelevant photos
  • General beliefs that cultural/ancestral tattoos would never be regretted.
  • Users need more information and support regarding colors and how tattoos heal and age
  • Tattoos not healing well and changing color or sharpness is a source of regret/disappointment
Affinity map drawing insights from interviews

Moving Forward

I was surprised to learn how much tattoos can change after healing. I created a survey to discover more about this frustration among tattoo customers.

Customer Surveys

Research Goals

Recruiting Participants

I recruited participants through social media, screening for individuals 18-50 years old with tattoos. 69 people participated in my survey. Though this is not a large enough sample for statistical significance in the tattoo industry, the results gave me a clearer view into my interview insights.

Results

Wow! Tattoo customers really could use support in their tattoo color choices.
50% of tattoo customers surveyed have received conflicting information about how ink colors interact with skin tones.

pie charts of survey results

My Data Defined the Problem

Research data enabled me to narrow the problem space and begin ideating design solutions. My new working problem statement became:

Tattoo customers need a way to more accurately predict how their tattoo will look after healing, a way to research cultural iconography without feeling overwhelm, and a way to filter images more for their needs.

Point Of View

Before designing solutions, I wanted to make some quick visual references to my research data and insights. These references would remind me of the user needs and context while designing, and help me maintain empathy for them.

Personas

I created two personas by combining data and quotes from my interviews and survey. They included goals and needs, motivations, frustrations, notable interview quotes, and more.

  • Aaron - The experiened tattoo enthusiast
  • Jasmine - The novice culture searcher
Personas

Journey Maps

Journey Maps visually displayed the research insights in a narrative form. They also broke down certain user goals into their smallest steps, highlighting the emotional journey along the way, as well as any opportunities for product features that could support them.

Journey 1: Design a new colorful tattoo

user journey map

Architecture

User Flows

Based on the personas and their journies, I derived key user objectives and executed task analyses. Those analyses were then turned into user flows to map all the possible page interactions a visitor might have on the way to their goal.

user flow 1

Site Maps

I was now able to take these user flows and create an initial site map with a navigational structure appropriate for our users. I decided to use a strict hierarchy navigational structure, because the primary features don’t need to connect.

Validating the Site Map with a Card Sort

To validate my site map’s structure and organization, I created an open card sort on OptimalWorkshop and recruited 5 participants. I used Optimal Workshop’s Similarity matrix to find patterns within this small data set.

Key learnings were applied to create site map version 2. Changes made based on the card sort are in RED.

similarity matrix displaying results from the card sort
Site map version 1
Site map version 2

Design

Now that I had the high-level architecture drawn, and primary features ideated to support the user journeys, I could begin designing wire-frames and prototypes.

Initial Design Goals:

Lo-fidelity Rapid Prototyping

I began sketching lo-fi wireframes and prototypes using pencil and paper to convey the high level user experience. This helped visualize the user flow in screens, and get the basic navigation and button requirements.

lo fidelity paper prototype

Mid- & Hi-Fidelity Clickable Prototypes

I created mid- then hi-fidelity clickable prototypes, incorporating more detail each iteration, yet still saving a lot of the copy, images, design system colors for later. The allowed me to focus on usability.

Linked screens for the usability testing prototype

Usability Testing

To validate the design decisions in my prototypes thus far, I conducted usability tests. I recruited 6 participants from my personal network, screening to match basic target user criteria (age, tattoos). Each test involved basic demographics, scenario tasks, and follow-up questions.

Goals and objectives

  • Evaluate the app’s learnability for new users
  • Observe and measure how many and what types of errors users make when completing basic functions
  • Evaluate what new users understand the value of the app to be
A participant going through usability testing

Organizing the Data

Affinity Mapping & A Rainbow Spreadsheet

I created an affinity map to organize the test session insights. Insights were consolidated into a rainbow spreadsheet, allowing me to visualize the data and prioritize the top 5 usability issues.

Mind map of the usability testing themes
rainbow spreadsheet organizing usability test insights

Data Influencing Design

Top 5 issues + Recommendations + Evidence

usability issues with recommendations and justifications

Applied Learnings

Onboarding

Test participants were often confused and misled by the onboarding screens. I simplified and distilled the on-boarding graphics, decreasing the cognitive load and better informing the user.

applied learnings to onboarding

Color prediction flow

Participants were uncertain how their color prediction would display. I added sample design options to the color prediction flow, empowering the user and informing them what to expect in a prediction. Now users could anticipate and have some control over the display of their color predictions.

revisions of color prediction flow after user testing

Select Iterations & Justifications

Ink Color Select screen

iterations of the ink color screen

Onboarding Screens

iterations of onboarding

Culture Profile

iterations on the culture screens

Navigation

iterations of the mobile navigation

Project Reflections

Deep Ink was a fabulous project to work on. I dicovered some real clear user needs and product opportunities in the tattoo market.

The idea for the color prediction flow was inspired by an interview with a tattoo artist in Portland, OR, following my user interviews. He believed it could work and the estimates could be precise enough to be helful.

If the goal had been to fully ship this product, I would needed some addtional research and a slightly different process:

Mockups

Product Demo - Deep Ink

Onboarding

final mockups of the onboarding screens

Color Predictions

Final mockups of color prediction screens

Culture

final mockups of the culture screens

Community

final mockups of the community screens

Library & Menu

mockups of library screens
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